I’m documenting the solution here because I’m sure I’ll have a problem with it again. Today I ran into a problem getting the application to compile. I’m unsure of how to accept the agreement.At work I’m starting to package an Ionic App for Android and it’s been one problem after another (I spent most of yesterday afternoon dealing with a version incompatibility with my NPM libraries and installing Android Studio). PackagingResults: Error: Launch failed! Unknown Error LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 28.787234 LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown) LogPlayLevel: (see C:\Users\armaa\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+(x86)+UE_4.21\Log.txt for full exception trace) LogPlayLevel: Error: ERROR: cmd.exe failed with args /c “C:\Users\armaa\OneDrive\Documents\Unreal Projects\VRTest\Intermediate/Android/APK\gradle\rungradle.bat” :app:assembleDebug Run with -info or -debug option to get more log output. LogPlayLevel: Run with -stacktrace option to get the stack trace. LogPlayLevel: Alternatively, to learn how to transfer the license agreements from one workstation to another, go to Exporting licenses - Android Studio Project Site LogPlayLevel: Before building your project, you need to accept the license agreements and complete the installation of the missing components using the Android Studio SDK Manager. LogPlayLevel: > You have not accepted the license agreements of the following SDK components: LogPlayLevel: A problem occurred configuring project ‘:app’. LogPlayLevel: FAILURE: Build failed with an exception. LogPlayLevel: Warning: Warning: License for package Android SDK Build-Tools 26.0.2 not accepted. LogPlayLevel: Checking the license for package Android SDK Build-Tools 26.0.2 in C:\NVPACK\android-sdk-windows\licenses I was testing deployment for a game to an android phone.
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